Math for Game Programmers

As gamers and gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer. Creating the latest code for graphics, gameplay, animation, physical simulation, and artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings. This tutorial continues the tradition of the Math for Programmers tutorial by presenting two talks on new ways to improve your math library, followed by an afternoon series of tutorial sessions relating to mathematical tips and tricks used in Procedural Content Generation (PCG).